Age of Legends

Campaign Timeline

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Campaign Timeline


Our tale begins within Hidroth Lea, a large town located in the Downs of Edigroth. Four adventurers hailing from different lands cross paths in the frigid north. Each had their own reason for coming to Hidroth Lea, yet Romen, Mara, Phadran and Leuca were united by the vision of discovering Eretanis, the lost elven city of Ice. These adventurers spent their early career helping to secure Hidroth Lea and became known within the North as the Four Horns. Sadly Leuca met his end at the claws of a white dragon. Yet the Horns were later joined by Fethraden and Thelend. This is their story.


The Story

Chapter 1: The Trouble with Giants
Chapter 2: The Orc Hunt
Chapter 3: The Contest of Hidroth Lea
Chapter 4: The Madness of Silverwheat
Chapter 5: Darkness Rises
Chapter 6: New Horizons
Chapter 7: The Rise of Genocron
Chapter 8: The Chuul Queen
Chapter 9: The Minotaurs Den
Chapter 10: The Silver Key



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The Silver Key

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Adventure Synopsis

The party continue their journey through the ruins of Etimar. After fighting their way through Chuul infested cisterns they discovers the Halls of Amath Grall. There the Horns slay countless minotaur, uncover long undisturbed tombs and confront Heelorox, the Lord of the Minotaur. Within the vault’s of the great Hall the party discovers the Rune axe Gulgoloth, one of the two items that they had been sent to retrieve. The other item sought was a silver key thought to unlock the last of the Northern Gateways leading to Eritanis. The key was lost over a millennium ago within the fount of Orna, a subterranean lake guarded by a fell Chuul Queen. Having completed the first part of their quest, the Horns next descended into the lower levels of the city to seek out the warden of the water. A fearsome battle was fought in the caverns surrounding Orna but in the end the party smote their aquatic foe and seized from her grasp the key that would unlock their future.

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The Minotaur's Den

Adventure Synopsis

Upon returning to Hidroth Lea the Horns receive the tragic news that the attempted prison break of Orend failed, leaving most of the participants dead. Moreover the town is in a near state of panic over the recent disappearances of dozens of villagers in the surrounding downlands. Unable to discover the cause of these disappearances, the party once more returns to the ruins of Etimar, this time in search of an ancient rune axe believed to lie somewhere within the Halls of Amath Grall. In the course of their explorations, the Horns suffer a death in their ranks. Though the grief of loss is yet fresh, the party is nevertheless joined by a new face and, after collecting their strength, once more set out to accomplish their quest.

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The Chuul Queen

Adventure Synopsis

The Horns journey to the ruins of Etimar in search of a silver key lost over a millennium ago within the fount of Orna. The Society of Lost Relics believes that this key will unlock a magical portal located within the Tindor forest that will lead to Eretanis, one of the seven great elven cities lost during the Sundering. Etimar was overrun by Minotaur during the Demonspawn Wars, and the party discovers that the former Dwarven city is now home not only to these bovine creatures, but to goblins and chuul as well. The Horns navigate through a turf war in the under-city between goblins and minotaur in search of the fount of Orna. They discover that the fount is guarded by a massive territorial Chuul that brooks no trespassers. Meanwhile trouble is on the rise within the downs of Edigroth, as more and more people begin to mysteriously vanish.

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Interlude: The Rise of Genocron

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Adventure Synopsis

Since the Four Horns decided not to return to Ondur to investigate the possible rise of Genocron, Father Ibereth appointed the task to a devotee of Eridiol named Father Fethraden. The Father led a team of clergy through the Valley of Lost Souls and into the ruins of Ondur. Along the way they defeat several undead and ascend a tower to do battle with the reanimated Erusha, now a Lich. They defeat her and enter a mausoleum in which they find Genocron’s spirit in the process of reanimating a body. They interrupt the process and engage Genocron’s spirit in combat. Several among the party give their life in the battle, and while they are able to defeat Genocron’s spirit, the reanimated Father Durrand, now a Lich, manages to defeat the party. Fethraden and two surviving brethren awaken months later from stasis. Apparently the Lich Durrand has had second thoughts about his loyalties to Genocron, and now is hopeful that Genocron will be destroyed. He has saved the three remaining clergy in order that they will warn the North that in a years time, Genocron will be ready to wage war upon the Downs.

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New Horizens

Horizens

Adventure Synopsis

The Four Horns learn that war has fallen upon the lands of both the west and the south. To the South Karn is besieging the kingdoms of Dwinovar with a new breed of dragon riders. To the west, Gorlosh, Jarl of the orc Reavers, has united the orc tribes of Atrowan heights and wages war upon the Wood Elves of tindor and the men of the western colonies. Also, the Orc Shaman the Horns had helped to capture has escaped. The Horns look into the Orc’s escape and learn that the Shaman had had help from a mysterious shadowy figure. The Horns also learn that Aribell has gone missing and, in response to a promised reward, seek to find her. Yet after later learning that Aribell had run off to elope with Orend (whom she had been secretly meeting within The Falcon’s Nest for some time), the Horns decide not to pursue Aribell. Instead, after being joined by Thelend, they go on a quest given them by the Society of Lost Relics to scout out an entrance to the ancient Dwarven ruins of the city of Etimar. There they defeat a Chimera and discover the remains of the Orc Shaman who appeared to be attempting to unite the Minotaurs dwelling in Etimar with the Orc tribes under Gorlosh. The Horns begin to investigate the ruins but think better of it after almost being consumed by a grotesque fleshy aberration. The Horns then return to Hidroth Lea only to discover that Orend has been captured and sentenced to death for his involvement in Aribell’s disappearance. While Othowin’s band is divided as to what to do about the matter, Elien, Starling and Illendra seek the aid of the Horns in secretly breaking Orend out of prison. The Four Horns however decline to do so.

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Darkness Rises

Darkness

Adventure Synopsis

The Four Horns are commissioned by the Society of Lost Relics to track down a lost Tome entitled The Chronicles of the Dwarves, thought to have been buried with its author somewhere in the ruins of of Ondur. The Horns travel to Ondur, cutting through the Valley of Lost Souls. They slay many undead, discover more about the cult that Thivran belonged to, and save a Dwarve named Dringol from the captivity of cultists. The Four Horns learn that the ruins of Ondur have recently become inhabited by a cult of Thyrn dedicated to a fallen Lich-Lord named Genocron. The cultists have been kidnapping, converting and sacrificing local villagers. The Horns confront Father Durrand, a former devotee of Ilendriol from Hidroth Lea who betrayed and murdered several of his brethren for the sake of Genocron. They slay him and release several prisoners of the cult. They then manage to locate Mier’elithog’s sarcophagus and discover his lost Tome. Afterward they confront Erusha, the Gnoll High Priestess of the cult. Erusha in defeated, but before she dies, she tells the Horns that Genocron is about to be reborn. The Horns return to Hidroth Lea to deliver The Chronicles of the Dwarves to the Society of Lost Relics and tell the clergy of the threat of Genocron’s rising, which if true, they discover, would be a very bad thing.

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The Madness of Silverwheat

Madness

Adventure Synopsis

The Four Horns are commissioned by Captain Teradith to investigate a possible threat to a nearby Thorpe called Silverwheat. Apparently no one has heard from the locals there in some time and the wheat farmers have stopped bringing their harvest to market. The Horns discover that Silverwheat has fallen under the curse of madness. Its inhabitants are plagued by the specter of a deranged pig farmer named Thivran who has been draining the sanity from the locals and causing wild dogs to attack the town. There are also clues that Thivran may have been involved with some cult. The Four Horns confront Thivran and dispel his spirit, thus ridding the town of the plague of insanity.

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The Contest of Hidroth Lea

Contest

Adventure Synopsis

Roman, Mara, Phadran and Leuca, now known as the Four Horns, celebrate their recent victory with Orend and Othowin’s band at the Downlander. In the midst of the celebration Orend strikes Starling due to a perceived slight regarding his nightly soiree’s at The Falcon’s Nest. The next morning the Four Horns participate in a royal procession. There they meet Count Atherlend and his family for the first time. They also meet the fiance of Aribell (the Count’s daughter). Prior to the Hidroth Contest, Orend is knighted. Mara and Phadran, along with several of the members of Othowin’s band participate in the contest. One of the contestants, a woman known as the Lady Illendra, is apparently unpopular with the crowd. Starling explains to Romen and Leuca that Illendra is the sister of Captain Teradith and did something to mar the family name. After the contest, the Four horns wander through the evening market, purchasing items for the evening’s Ball. They discover a booth advertising a fraternity called The Society of Lost Relics, and sign up to become adventuring members of the society. At the ball the Four Horns fraternize with Othowin’s band, and mingle with the social elite. Illendra shows up wearing a beautiful evening gown and creates quite a stir.

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The Orc Hunt

Orcs

Adventure Synopsis

Romen, Mara, Phadran and Leuca are once again commissioned by Captain Teradith, this time to dispatch a group of marauding orcs that had been harassing nobles and merchants along the Kings Highway. The Kings Highway must be kept safe for travelers coming to town to watch the Hidroth Contest. The four adventurers are paired with another more experienced adventuring party led by Othowin. They spend a few days traveling and manage to defeat several different bands of marauding orcs. The party returns to Hidroth Lea with Othowin after a tough fight with an Orc Shaman. The Shaman is brought in for questioning. Teradith is impressed and rewards the characters, who end up celebrating with Othowin’s band at the Downlander, a local pub.

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