Grimm

Brown bear with a bad attitude

Description:

Hit Dice: Brown Bear 9d8+36
Initiative: +3
Speed: 40 ft.
HP: 87

Str: 24 | +7
Dex: 16 | +3
Con: 20 | +5
Int: 2 | -4
Wis: 12 | +1
Cha: 6 | -2

AC: 25 (touch 12; flat-footed 22)
Fortitude: +11
Reflex: +9
Will: +4 (+8 vs. enchantment spells & effects)

BAB: +6
CMB: +14 (+16 overrun; +18 grapple)
CMD: 27 (29 vs. overrun; 31 vs. trip)

Weapons:
Claw: +13; 1d8+7 plus grab
Bite: +12; 1d6+7

Melee Attack:
Full: 2 claws, 1 bite
Standard: 1 claw

Skills:
Acrobatics: +3
Bluff: ? (not sure whether an animal can do this?)
Climb: +7
Diplomacy: ? (not sure whether an animal can do this?)
Escape Artist: +3
Intimidate: ? (not sure whether an animal can do this?)
Perception: +8 (from +1 Wis mod, +4 ranks, +3 class skill)
Perform: -2
Sense Motive: ? (not sure whether an animal can do this?)
Stealth: +7 (from +4 ranks)
Survival: +1
Swim: +15 (from +7 Str mod, +1 ranks, +3 class skill, +4 racial mod)
Note: class skills deciphered from generic stats for Grizzly Bear in Pathfinder Bestiary

Feats:
Power Attack
Weapon Focus (Claw): +1 to attack with claw
Improved Natural Attack (Claw): claw damage improved from 1d6 to 1d8
Improved Natural Armor: +1 to natural armor bonus to AC
Improved Overrun: no AoO performing overrun; +2 bonus to CMB & CMD for overruns

Special Abilities:
Low-light Vision
Scent
Link
Share Spells
Evasion
Devotion
Multiattack (inconsequential for Grizzly Bear)
Tricks: Attack, Attack (unnatural creatures), Come, Defend, Down, Heel, Fetch, Guard, Stay, Overrun

GRIZZLY BEAR ANIMAL COMPANIONS, i.e., BEAR, BIG (GRIZZLY)
Starting Statistics: Size Medium; Speed 40 ft.; AC +3 natural armor; Attack 2 claws (1d4), bite (1d4); Ability Scores Str 13, Dex 15, Con 14, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent
7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 claws (1d6), bite (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab.

Bio:

For years Mara maintained a close link with her husky animal companion Jedi. Yet the day eventually came when Mara knew that she must release her beloved companion back into the wild to sire pups of his own. She then became bonded to a large fearsome brown bear whom she neglected to name, but whom the party lovingly referred to as Bobo the circus bear. In the very first game session that Mara became bound to Bobo, the unnamed bear met his end at the claws of a massive Chuul Queen. Grieved yet undaunted, Mara then bound herself to another anonymous brown bear whom the party referred to as Bobo II. The very same game session Bobo II bit it. The poor creature was hacked all to bits by a couple of raging Minotaur barbarians, much to the dismay of all. Enter Grimm (could this name perhaps be a dark omen of the creatures prospects for survival?), the third Brown bear to become bound to Mara. Bids are currently being waged on how long “Bobo III” will last. Miraculously the bear has managed to survive two entire game sessions without having met the fate of his predecessors. Yet only time will tell whether Grimm is here to stay or not.

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Grimm

Age of Legends spetrovich