Age of Legends
he high fortresses of the city of Igladan have stood for over a millennia, and is the last vestige of the once mighty Dwarven empire of Mierodran. The city is known by many names. Most notable among these is “City of a Thousand Halls,” alluding to Igladan’s expansive, labyrinthine underground network of hewn corridors, and palaces.
Igladon extends into the depths of the Hammodrans, yet the exact extent of its labyrinthine expanse is unknown, save to a privileged few. Within the earthen halls dwells a thriving metropolis numbering far into the tens of thousands.
The primary language of Igladan is Ondros though nearly all of the Dwarves of the city state also speak Endilaran. Given the (often hostile) interaction between Igladan and the other races dwelling upon the Hammodrans, it is also not uncommon to find Dwarves who speak Draconic, Titan, and Galdob.
Formerly the capital city of the expansive northern nation state of Mierodran, Igladan, as the sole surviving city of Mierodran, is now a sovereign “city” state. The political structure of Igladan is a sophisticated form of clan government headed by a hereditary monarchy derived from the ruling clan. Each other clan possesses its own chieftain as well, and together these make up the “Chiefdom.” Each chieftain is responsible for overseeing both the military and the day to day affairs of their own clan. The Monarch is responsible for making policy decisions which pertain to the entire city state, including military decisions. His rule however is not absolute, but is limited by “Clan Law,” a system of law that began within Ondroth and has evolved since. All clan members, including the Monarch, are bound by Clan Law, which is enforced first by the throne, but is often administered by individual chieftains adjudicating members of their own clan. A chieftain in violation of Clan Law is tried exclusively by the Monarch. Yet if the Monarch is thought to be in violation of Clan Law, at the discretion of a quorum of chieftains, the Monarch may be tried, and if found guilty, censured. New rules may only be added to Clan Law by the Monarch, and that only after being ratified by a quorum of chiefdom. Likewise, older rules may only be repealed by the Monarch, yet again these decisions must be ratified by the chiefdom. While Clan Rule allows for the possibility that both the Monarch, and the ruling clan to be usurped by another of the clans, since the founding of Mierodran this has never occurred.
The Dwarves boast one of the largest, best equipped and trained armies of the North. Even with a quarter of its army currently deployed in the south, the sheer number of Igaldan’s remaining army can rival any other existing force in the North. The military is organized by clan and family affiliation, and each clan and family possesses its own heraldic standards. The full might of the Dwarven military of Igladan has not been seen since the Demonspawn Wars, but it is rumored that Igladan’s army is nearly 20,000 Dwarves strong!
The Dwarves of Igladan are God-fearers. They worship Andunai exclusively, and do not pay homage to any among the pantheon of the Thyrn. However Igladan does not submit to the Magesterium, nor do they adhere strictly to the Tilindriad (though use of this cannon is slowly becoming more prominent among some within the clans). Moreover, the Dwarves of Igladan practice a form of ancestor homage that tends to be viewed as heterodox by those of the Magesterium. The primary patron Ilad of Igladan are: Arnulad and Caelovarod, though devotees of Eridiol, Ordolost, Ondurial and Eridial can be found throughout the Labyrinthine City.
While Igladon no longer enjoys political sovereignty over the entire northern realm of Mierodran, the currency of Mierodran nevertheless remains the gold standard of the Northern Reaches. The Hammodrans contain the largest deposit of luminiad ore within the known lands of Eriond. As a result, Dwarven currency includes much of this metal. The largest denomination in Mierodran’s currency is the “Monarch,” a 5lb bar of luminiad valued at 2,500gp. The second largest denomination is a luminiad piece known as a “Crown,” valued at 10gp. Next there is the “Scepter,” a gold piece worth 1gp. After that is a silver piece called the “standard” worth .1gp. Mierodran’s currency does not include copper, but there is a smaller silver coin known as a “Mark” worth .01gp.
The city’s chief export consists in worked and un-worked metals (particularly luminiad) and gems, and in all of Eriond, only a few among the Elves of Anguliad can match the Dwarves in their skill at stone and metal working. While the city itself is too remote to be an effective center for trade, the Dwarves have established centers of trade in both Caldoranth and Endrell which attract merchants from all over the southlands. Igladan tends to import most of its food and textiles from the surrounding territories of Caldoranth.